What's new in Sentry Logs: The summer 2026 roundup
A full roundup of everything that shipped for Sentry Logs this summer — log pinning, overhauled exports, chart enhancements, terabyte-scale search, and a pile of usability fixes.
A full roundup of everything that shipped for Sentry Logs this summer — log pinning, overhauled exports, chart enhancements, terabyte-scale search, and a pile of usability fixes.
A stack trace tells you where your game died, not why. Session Replay for the Sentry Unreal Engine SDK attaches the last few seconds of gameplay to every crash report so you can watch what actually happened.
Version 2.0.0 of Sentry's Godot Engine SDK brings C#/.NET support and application metrics to general availability.
More code is shipping faster than ever, and most of it is no longer written by people. The speed is the story everyone tells. What matters more is what happens after the code ships, where software is starting to notice it is broken, understand why, and write the fix itself.
We trained and deployed a new issue grouping model that prevents 20% more duplicate issues, halves incorrect merges, and makes future model upgrades trivial.
Sentry Snapshots is in beta. Diff screenshots on every commit, block the PR if there are visual changes, and use snapshots as context for AI agents.
You already have everything you need. Your Sentry traces, logs, and metrics can answer most product analytics questions without a separate tool.
Sentry dashboards just got a major upgrade: create dashboards with AI agents, manage them via the CLI, and clone pre-built templates for common monitoring use cases.
The Unreal SDK now auto-instruments FPS, frame time, network health, and game stats, giving your team real player performance data in production.
Events from Expo apps account for about 75% of the total event volume we receive from React Native apps. That number made it an easy decision to invest in updates to the Sentry React Native SDK to improve the debugging and performance workflow for your Expo apps.
Application Metrics is a new way to track the critical signals in your application — with full user context and a one-click jump to the trace when something spikes.
Two commands to go from nothing to a fully configured Sentry project. Or zero commands, if you let your coding agent handle it.
Sentry now connects natively to Perforce P4, bringing stack trace linking, suspect commits, on-demand source context, and P4 Code Review support to teams in game development and VFX.
Seer Agent is the AI debugger that already has your data. Ask it anything about your app and it walks Sentry's trace-connected graph to find the answer.
We removed all advertising cookies from sentry.io two years ago and never looked back. Here's what we learned about where the growth budget went and how to measure what you can't track.