Improve Performance in your iOS Applications - Part 2

Guest Posts
The performance of your iOS app is crucial when building and publishing it for any number of users. Your users expect it to be delightful…
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Monitoring Performance and Errors in a Django Application with Sentry

Guest Posts
In this tutorial, we’ll show how to add Sentry to a Django application so you can track and resolve any errors or performance issues occurring while your application is in production.
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A Developer’s Take On Solving Hard-to-Replicate Performance Problems In-Production

Sentry
"Besides single event investigations, Sentry is very useful to get a general overview of how our app is performing from dev to QA to production and we use dashboards to make sure that we’re always up to date on how performance is looking across the frontend, the backend, and our evaluation service."
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Exception Handling in Java (with Real Examples)

Guest Posts
This article discusses the basics of exception handling in Java and how Sentry can help make exception handling simple and more powerful.
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Details of the Sentry outage on May 6th, 2022

Sentry
On May 6th, 2022 between 1:30 AM PDT and 12:17 PM PDT, Sentry experienced a large-scale incident which resulted in the majority of our…
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A CTOs Perspective on How To Scale With Sentry SaaS

Error Monitoring
Speeding up the time it takes to resolve critical issues affecting user experience and saving time that could be better spent building awesome products.
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Unity Tutorial: Developing Your First Unity Game - Part 2

Guest Posts
In part 2 of our Unity game development series, we walk through adding the falling effect, how to instantiate several prefabs in random places, & how to make a score counter (and display it).
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Workflow 2.0

Sentry
This is a conversation we had with our Engineering, Product, and Design (EPD) organization. We are publishing it as we believe it’s…
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A Pound of Cure - Why Sentry Matters

Sentry
Benjamin Franklin was a smart dude. Among the many wonderful things he produced was an eternal bit of wisdom - an ounce of prevention is…
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An Engineering Manager’s Tips for Scaling High-Velocity Teams

Dashboards
Increasing developer autonomy, improving team health and equipping individuals with the tools to succeed at scale.
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4 Mobile Vitals to Keep a Pulse on Your Flutter Applications

SDK Updates
Flutter is one of the fastest-growing open source cross-platform development frameworks. The likes of BMW, Google Pay, Tencent, and iRobot…
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Sentry’s Android Gradle Plugin Updated with Room Support and More

SDK Updates
Monitoring performance is a critical part of software development. We just released version 3.0.0 of our Sentry Android Gradle plugin, which…
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Troubleshooting Spring Boot applications with Sentry

SDK Updates
In this article, we walk through improvements we've made to the development experience in our Java SDK with several features for error reporting and performance monitoring, with a dedicated integration for Spring MVC.
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How to Surface Relevant Performance Data

Sentry
Your applications most likely consist of multiple components. These components could be written in different languages, with each…
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Improved visibility for Issue Alerts

Error Monitoring
As most developers know, alert-fatigue is real, and the last thing you want is another feed of notifications. Read on to learn how the new…
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How We Run Successful Beta Tests with Error Reporting

Guest Posts
In this post, Dennis Gurock of Testmo walks through how his team uses Sentry to identify errors during beta tests.
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Improve Performance in Your iOS Applications - Part 1

Guest Posts
This article walks through performance improvements focused on the build system, configuration changes, and more.
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Scaling a High-Growth Business with Sentry

Error Monitoring
With 150+ engineers shipping new features daily, 8 automatic deployments running at the top of every hour and teams regularly pushing new code, tuning out the noise takes on a whole new meaning.
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Unity Tutorial: Developing Your First Unity Game - Part 1

Guest Posts
In this article, we are going to walk through adding a new scene, two important components (Rigid 2D and Box Collider 2D), how to destroy a game object, prefab, and how to instantiate a prefab.
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