Product Updates

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Sentry Points of Presence: How We Built a Distributed Ingestion Infrastructure
Product Updates

Sentry Points of Presence: How We Built a Distributed Ingestion Infrastructure

Event ingestion is one of the most mission-critical components at Sentry, so it’s only natural that we constantly strive to improve its scalability and…

The Sentry Ruby SDK now supports Release Health
Product Updates

The Sentry Ruby SDK now supports Release Health

Developers work tirelessly to publish updates to improve their products and services because, as we all know, a better user experience = happier customers.…

Why We Returned To Work At Sentry Full-Time
Product Updates

Why We Returned To Work At Sentry Full-Time

After wrapping up their fall and winter internships at Sentry, David Wang and Leander Rodrigues knew that this was where they wanted to kick off their careers,…

Performance Monitoring and more updates to Sentry for Electron
Product Updates

Performance Monitoring and more updates to Sentry for Electron

For those who aren’t that familiar with it, Electron is an open-source framework that allows developers to build cross-platform desktop applications in…

Building an Always-on Business Leaves No Room for Downtime
Product Updates

Building an Always-on Business Leaves No Room for Downtime

If uptime is a core tenet of your business success, unreported issues and users moving on to the next best thing isn't an option. Take San Francisco-based Arcade for example.

JS Browser SDK: Bundle size matters
Product Updates

JS Browser SDK: Bundle size matters

SDKs naturally increase in size over time. After all, it does take more bytes to implement more features. This is not a big deal for most languages—the…

Alias: An approach to .NET Assembly Conflict Resolution
Product Updates

Alias: An approach to .NET Assembly Conflict Resolution

Many .NET applications and frameworks support a plugin based model). Also known as "add-in" or "extension" model. A plugin model allows extension or…

Join Sentry at Game Developers Conference 2022
Product Updates

Join Sentry at Game Developers Conference 2022

In just a few short weeks, nearly 17,000 game developers will embark—potentially for the first time in a couple of years—to San Francisco, CA. The reason? The…

 Get Insights Into Project Health with Updates to Dashboards and Stats
Product Updates

Get Insights Into Project Health with Updates to Dashboards and Stats

We made a few updates to Dashboards and Stats so you can spend less time manually building reports and more time getting insights.

Usual Performance Suspects: Introducing Suspect Spans
Product Updates

Usual Performance Suspects: Introducing Suspect Spans

A trace is the end-to-end journey of one or more connected spans and a span is an operation or “work” taking place on a service. So when it comes to debugging…

UI Breadcrumbs for Android Error Events
Product Updates

UI Breadcrumbs for Android Error Events

When a crash happens in your Android application, UI breadcrumbs can help you resolve errors faster. Learn more here.

2021: A Year in Review
Product Updates

2021: A Year in Review

As we (happily) leave 2021 in the dust, humor us one more retrospective. After thousands of bug fixes, feature enhancements, and performance improvements, here's a snapshot of what we shipped to help you see what actually matters, solve quicker, and learn continuously about your applications.

Deprecation From U2F API to WebAuthn
Product Updates

Deprecation From U2F API to WebAuthn

If you’re using the U2F API for registration and authentication of your U2F devices, you will notice a dire situation is coming soon: Google Chrome will no…

Sentry's response to Log4j vulnerability CVE-2021-44228
Product Updates

Sentry's response to Log4j vulnerability CVE-2021-44228

Sentry is not impacted by the log4j vulnerabilities, CVE-2021-44228 or CVE-2021-45046, also known as log4shell.

Bytecode transformations: The Android Gradle Plugin
Product Updates

Bytecode transformations: The Android Gradle Plugin

The first part of a blog post series about bytecode transformations on Android, where we talk about different approaches to bytecode manipulation in Java as well as how to make it work with Android and the Android Gradle plugin.

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