Engineering

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How Clever.fm Monitors and Fixes Real Issues
Engineering

How Clever.fm Monitors and Fixes Real Issues

Clever.fm is developing a platform to connect podcast listeners with community and content to make podcasting financially sustainable for creators. Our…

Django Performance Improvements - Part 2: Code Optimization
Engineering

Django Performance Improvements - Part 2: Code Optimization

The following guest post addresses how to improve your services’s performance with Sentry and other application profilers for Python. Check out this post to…

Tips for Optimizing React Native Application Performance - Part 2: Using Sentry SDK for Performance Monitoring
Engineering

Tips for Optimizing React Native Application Performance - Part 2: Using Sentry SDK for Performance Monitoring

Monitoring performance in front-end applications is vital. It focuses on the areas of the application users experience. These areas are slow rendering or frame…

Converting Your iOS Application to Android: Part 3
Engineering

Converting Your iOS Application to Android: Part 3

In the previous two articles we've looked at why you should consider converting your application to Android, considerations to be aware of when converting your…

Improve Performance in Your iOS Applications - Part 4
Engineering

Improve Performance in Your iOS Applications - Part 4

There are multiple factors including speed, performance, UI interactions, etc. which are critical to the success of your iOS application. Slow and unresponsive…

Converting Your iOS Application to Android: Part 2
Engineering

Converting Your iOS Application to Android: Part 2

In my previous article, we looked at reasons for converting your iOS application to Android, and things you’ll want to consider when porting your application…

Converting Your iOS Application to Android: Part 1
Engineering

Converting Your iOS Application to Android: Part 1

One of the biggest catches of building applications with native tools is they only work on one platform, and migrating an application takes time. After eight…

Unity Tutorial: Developing Your First Unity Game - Part 3
Engineering

Unity Tutorial: Developing Your First Unity Game - Part 3

Welcome to the final article in this Unity series where we are developing a Unity game. You can check out my intro article, where I dive into Unity editor…

Django Performance Improvements - Part 1: Database Optimizations
Engineering

Django Performance Improvements - Part 1: Database Optimizations

In this 4 part series, you will learn how to optimize the different areas of your Django application. This part will focus on optimizing the database for speed in Django applications.

10 Tips for Optimizing React Native Application Performance: Part 1
Engineering

10 Tips for Optimizing React Native Application Performance: Part 1

React Native is great for building cross-platform mobile applications. Learn how to optimize the performance of React Native applications with these 10 tips.

Improve Performance in your iOS Applications - Part 3
Engineering

Improve Performance in your iOS Applications - Part 3

This is part 3 in our 4-part iOS performance improvements series, which is focused on optimizing the existing codebase using best practices, modularizing the architecture, creating and utilizing reusable components in the code, and more.

Monitoring Django Application Performance Errors with Sentry
Engineering

Monitoring Django Application Performance Errors with Sentry

In this tutorial, we’ll show how to add Sentry to a Django application so you can track and resolve any errors or performance issues occurring while your application is in production.

Improve Performance in your iOS Applications - Part 2
Engineering

Improve Performance in your iOS Applications - Part 2

The performance of your iOS app is crucial when building and publishing it for any number of users. Your users expect it to be delightful, fast and responsive,…

Unity Tutorial: Developing Your First Unity Game - Part 2
Engineering

Unity Tutorial: Developing Your First Unity Game - Part 2

In part 2 of our Unity game development series, we walk through adding the falling effect, how to instantiate several prefabs in random places, & how to make a score counter (and display it).

How We Run Successful Beta Tests with Error Reporting
Engineering

How We Run Successful Beta Tests with Error Reporting

In this post, Dennis Gurock of Testmo walks through how his team uses Sentry to identify errors during beta tests.

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