Improve Performance in your iOS Applications - Part 2
The performance of your iOS app is crucial when building and publishing it for any number of users. Your users expect it to be delightful, fast and responsive,…
The performance of your iOS app is crucial when building and publishing it for any number of users. Your users expect it to be delightful, fast and responsive,…
In part 2 of our Unity game development series, we walk through adding the falling effect, how to instantiate several prefabs in random places, & how to make a score counter (and display it).
This is a conversation we had with our Engineering, Product, and Design (EPD) organization. We are publishing it as we believe it's important to our customers…
Benjamin Franklin was a smart dude. Among the many wonderful things he produced was an eternal bit of wisdom - an ounce of prevention is worth a pound of cure.…
Increasing developer autonomy, improving team health and equipping individuals with the tools to succeed at scale.
Flutter is one of the fastest-growing open-source cross-platform development frameworks. Learn how to monitor vitals in Flutter mobile apps here.
Monitoring performance is a critical part of software development. We just released version 3.0.0 of our Sentry Android Gradle plugin, which brings a handful…
In this article, we walk through how to troubleshoot Spring Boot applications using Sentry. Learn more here about how Sentry can improve your application.
Your applications most likely consist of multiple components. These components could be written in different languages, with each individually instrumented…
As most developers know, alert-fatigue is real, and the last thing you want is another feed of notifications. Read on to learn how the new Alert Details view…
In this post, Dennis Gurock of Testmo walks through how his team uses Sentry to identify errors during beta tests.
This article walks through performance improvements focused on the build system, configuration changes, and more.
With 150+ engineers shipping new features daily, 8 automatic deployments running at the top of every hour and teams regularly pushing new code, tuning out the noise takes on a whole new meaning.
In this article, we are going to walk through adding a new scene, two important components (Rigid 2D and Box Collider 2D), how to destroy a game object, prefab, and how to instantiate a prefab.
Event ingestion is one of the most mission-critical components at Sentry, so it’s only natural that we constantly strive to improve its scalability and efficiency. In this blog post, we want to share our journey of designing and building a distributed ingestion infrastructure—Sentry Points of Presence— that handles billions of events per day and helps thousands of organizations see what actually matters and solve critical issues quickly.