Unity Debugging: Tips and Tricks
Debugging in Unity Debugging is a frequently performed task not just for general software developers but also for game developers. During a debugging process…
Debugging in Unity Debugging is a frequently performed task not just for general software developers but also for game developers. During a debugging process…
In the last 2 parts of this series around improving performance in your Django applications, we focused on database and code optimizations. In part 3, we will…
I’m an engineer during the day and a founder at night – so I don’t have time to fiddle with complicated instrumentation or bugs that are hard to track down. That’s why I picked the tech stack that I did.
For this tutorial, we will publish the "Tap (Frog)" game I developed in my previous Unity series, which you can explore here. You need to have a Google…
Performance monitoring is an essential part of development. It’s usually one of the first things you’d want to do after setting up an existing project or…
On August 2nd, 2022, roughly 9,321 Solana wallets appear to have been drained of their cryptocurrency. While the parties investigating this attack have yet to…
An app that works as expected is great, but if expected means a beachball for 10 seconds before the page loads, that’s… not so great. Customers want it all; an…
Bugs don’t always emerge because we made mistakes, but often because of regressions in libraries or updates to frameworks, languages, platforms, or even…
There are major package size benefits to reducing the amount of generated JavaScript your package is creating. As part of our larger Javascript SDK package reduction, we spent a considerable effort to minify as much of our code as possible. If you’re looking to do the same, here are six improvements to consider.
Leading a team through different growth stages requires evolving insights and for Gorgias CTO and co-founder, Alex Plugaru, it’s important to understand how developers work, not just what they’re working on.
In the modern web, the JavaScript you write is often down-compiled using a compiler like Babel to make sure your JavaScript is compatible with older browsers or environments. In addition, if you are using TypeScript (like the Sentry SDK’s do) or something similar, you’ll have to transpile your TypeScript to JavaScript. Understanding how your code is being transpiled and downcompiled is important, because your bundle size is affected by your final generated JavaScript. This post is all about the technical prep work needed to ship a 0 bug reported major issue.
If you aren't already fed up with doing the same boring stuff over and over again, you will In the long run. Tasks which are repeated again and again in the…
Developers started to notice just how big our JavaScript package was and yeah, we knew. We weren’t ignoring the issues; after all, we don’t want the Sentry package to be the cause of a slowdown. But to reduce our JavaScript SDK package size effectively we had to account for shipping new capabilities, like being able to manage the health of a release and performance monitoring, while maintaining a manageable bundle size. After all, new features == bigger package - usually.
Developers started to notice just how big our JavaScript package was and yeah, we knew. We weren’t ignoring the issues; after all, we don’t want the Sentry package to be the cause of a slowdown. But to reduce our JavaScript SDK package size effectively we had to account for shipping new capabilities, like being able to manage the health of a release and performance monitoring, while maintaining a manageable bundle size. After all, new features == bigger package - usually.
In this post, Matt-Johnson Pint from the Sentry .NET team walks us through how he made a Time Zone Picker user interface control for .NET MAUI, leveraging MAUI's support for platform-specific code.