In this article, we are going to walk through adding a new scene, two important components (Rigid 2D and Box Collider 2D), how to destroy a game object, prefab, and how to instantiate a prefab.
While all beginning Python developers will probably start coding using Python’s Integrated Development and Learning Environment (IDLE), it won’t take long before they realize this approach has its limits. Most will look to tools that help them more efficiently build code.
Nahla Davies is a software developer and tech writer. Before devoting her work full time to technical writing, she managed—among other intriguing things—to serve as a lead programmer at an Inc. 5,000 experiential branding organization whose clients include Samsung, Time Warner, Netflix, and Sony.