Colleen is from Massachusetts (not Boston) but has been in SF for too long now. She has a BFA in technical fashion design, worked in the mobile gaming industry for a few years, and graduated from Hackbright Academy before joining the support engineering team at Sentry.
Outside of work she can be found covered in cat hair, eating cannoli, and playing video games (all at the same time).
A full roundup of everything that shipped for Sentry Logs this summer — log pinning, overhauled exports, chart enhancements, terabyte-scale search, and a pile of usability fixes.
A stack trace tells you where your game died, not why. Session Replay for the Sentry Unreal Engine SDK attaches the last few seconds of gameplay to every crash report so you can watch what actually happened.