We’re continuing our expansion into Native and Mobile by adding NDK support to our Android libraries so you’ll be able to trace bugs all the way into native libraries. At the same time we’ve brought the Android SDK into our unified API framework.
Get information about the phone: Model, total storage, screen size
Automatically collect the state of the phone: screen orientation, memory free, battery state
Track errors all the way down to compiled C++ code in the NDK
Taken together, we’re doing a major version bump and releasing the Android SDK as a version 2.0 alpha today at DroidCon in San Francisco.
A stack trace tells you where your game died, not why. Session Replay for the Sentry Unreal Engine SDK attaches the last few seconds of gameplay to every crash report so you can watch what actually happened.
More code is shipping faster than ever, and most of it is no longer written by people. The speed is the story everyone tells. What matters more is what happens after the code ships, where software is starting to notice it is broken, understand why, and write the fix itself.