Collaboration is a major 🗝️ for success. You can now mention other members in issues, making teamwork even easier. Use @ to tag team members - they’ll receive an email and be subscribed to that issue.
Any mentioned user will be able to see why they are getting notifications in the body of the emails they receive:
In your issue dashboard you can do a quick search for subscribed:me to see which issues you are subscribed to, any with a little green comment icon
will be issues you are mentioned in.
You can manually unsubscribe from any issue by selecting Unsubscribe Me. (a.k.a Don’t @ me)
So, if you want to debug React, do Django error tracking, or handle an obscure Rails exception, you can now collaborate with your entire team using Sentry.
A stack trace tells you where your game died, not why. Session Replay for the Sentry Unreal Engine SDK attaches the last few seconds of gameplay to every crash report so you can watch what actually happened.
More code is shipping faster than ever, and most of it is no longer written by people. The speed is the story everyone tells. What matters more is what happens after the code ships, where software is starting to notice it is broken, understand why, and write the fix itself.