The Latest Sentry News

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Seer can now trigger Cursor Agents to fix your bugs

We just launched our Cursor Cloud Agent integration. Now when Seer finds a bug, it can hand it off to Cursor—replete with all the context Sentry has about the i...

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Jenn Mueng -

The metrics product we built worked — But we killed it and started over anyway

Two years ago, Sentry built a metrics product that worked great on paper. But when we dogfooded it, we realized it was not what our customers really needed. Two...

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David Rosenthal -

Introducing Logs, User Feedback, and more in the Sentry Godot SDK

With the first stable releases out of the gate, we’re happy to announce that Sentry’s Godot SDK is now ready for general use, supporting Windows, Linux, macOS, ...

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Serhii Snitsaruk -

Introducing webvitals.com: Find out what’s slowing down your site

Developers don’t need another “run this tool, stare at a number, and feel bad about it” website. So we built something different. WebVitals helps you analyze, o...

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Anton Bjorkman, Sergiy Dybskiy -

Sentry has a bold new look

As you may have noticed, Sentry just got a major glow-up. For too long our product looked like boring enterprise software, while our brand screamed bold and irr...

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Jesse Box -

The Dawn of the 10x Team

Previously, I wrote about how debugging, whether done by humans or AI powered tools, depends on context. Without it, even the most capable systems can only tell...

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Milin Desai -

Using Sentry Logs to Debug a Dynamic Sampling Issue

Some of the team at Sentry spent this past quarter fixing bugs, more than 800 to be exact. Among them was a complex issue causing transaction spikes in our own ...

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Simon Hellmayr -

Monitor and reduce your mobile app size with Size Analysis (Early Access)

This is man.jpg. And for some reason, this used to be in the Toyota iOS app at a non-negligible 14.6 MB. Conveniently, man.jpg was removed several months after ...

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Max Topolsky, Nico Hinderling -

Not so "mini"-dumps: How we found missing crashes on SteamOS

We shipped an improvement to Sentry's game engine and native SDKs that most developers probably didn’t even notice until now – unless they were explicitly aimin...

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Amir Mujacic -

AI Code Review: 30K Bugs Lighter, 50% faster

Last month, we launched AI Code Review, our developer tool that automatically catches bugs, finds performance issues, and helps you ship PRs faster. 30 days lat...

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Lindsay Piper -

Unreal Engine crash reporting now available on gaming consoles with trace-connected logs

With the first major release of the Sentry Unreal SDK (now on v1.2.0, and you can also explore in our interactive sandbox), we’ve made some important improvemen...

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Ivan Tustanivskyi, Steve Zegalia -

Improving browser tracing step by step

Browser tracing has always been one of those things that feels invisible until it isn’t. When it works well, you get clear, actionable insights into how your ap...

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Lukas Stracke -

Vibe Coding: Closing The Feedback Loop With Traceability

I have begun to truly embrace vibe coding over the last few months, using Cursor as my main code editor and Claude Sonnet 4 for my agent's LLM. It's an exciting...

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Kyle Tryon -

Meet Sentry’s 2025 summer interns

At Sentry, interns aren’t just along for the ride, they’re part of the team. This summer, our crew of software engineers, biz ops problem-solvers, and even an a...

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Stephanie Lipp -

Listen to the Syntax Podcast

Of course we sponsor a developer podcast. Check it out on your favorite listening platform.

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